Mystic Dungeon Update 1.01


Changes

After gathering some feedback I have made a couple of small changes. There was a bug with the damage indicator where it would display '-0' for a second after displaying the correct amount of damage. This has been fixed. 

I have also removed the screen shake effect from the rock move as I believe that this could cause some confusion with the screen shake effect from being hit. 

Future Changes

I will look into the balancing of the enemies to maybe allow for longer runs. Some people have also encounter enemies that they cannot deal damage to which may be related to this.

I am also looking into creating a better map generating function.

New enemies may be created in the future to add some more variety.

Files

web.zip Play in browser
Jun 06, 2023
mystic_dungeonv1.01_windows.zip 958 kB
Jun 06, 2023
mystic_dungeonv1.01_osx.zip 3 MB
Jun 06, 2023
mystic_dungeonv1.01_linux.zip 715 kB
Jun 06, 2023
mystic_dungeonv1.01_raspi.zip 2 MB
Jun 06, 2023

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Comments

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So you have a lots of things to do. Well, it is interesting about some bugs during gamedev. Like you say, some enemies, you hit them and they dont recieve damaga..whileother enemies are allright. Interesting case.

I personally haven't encountered this bug so I'm not sure what causes it for only certain enemies. My assumption is that the players that encountered the bug were on higher levels which caused enemies to not take damage from certain attack types due to their resistances/weaknesses.

It could've also been that the bug in the damage indicator lead them to believe that the enemies weren't taking damage when they actually were.